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	<lastBuildDate>Tue, 20 Jul 2010 20:56:59 +0000</lastBuildDate>
	
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			<item>
		<title>OnLive Costs</title>
		<link>http://www.ppf-community.com/blog.php/onlive-costs.html</link>
		<comments>http://www.ppf-community.com/blog.php/onlive-costs.html#comments</comments>
		<pubDate>Tue, 20 Jul 2010 20:56:59 +0000</pubDate>
		<dc:creator>Shals</dc:creator>
				<category><![CDATA[Other Games]]></category>

		<guid isPermaLink="false">http://www.ppf-community.com/blog.php/?p=287</guid>
		<description><![CDATA[I finally got around to checking out this OnLive, streaming games over the internet, and after looking at the prices I&#8217;m a little baffled. If you happen to have been accepted into the founding members program their service is free for a year then $4.95 a month afterwards. Sounds good huh? Being able to play [...]]]></description>
			<content:encoded><![CDATA[<p>I finally got around to checking out this OnLive, streaming games over the internet, and after looking at the prices I&#8217;m a little baffled. If you happen to have been accepted into the founding members program their service is free for a year then $4.95 a month afterwards. Sounds good huh? Being able to play games over the internet and it&#8217;s actually fast and graphics look just as good as if they were installed on your system.</p>
<p>The catch though is you have to rent or buy games. For example, Borderlands costs $30 for their full play pass which expires on June 17th 2013, 5 day rental is $9 and a 3 day rental is $6. Guess what? You can actually buy the game from Direct2Drive for $29.95 and keep it for as long as you want it. Is someone really going to pay $5+ a month only to have to buy a game which will expire 3 years later? 3 years is a long time but I just don&#8217;t get it.</p>
<p>Most gamers these days, not even just hardcore ones, have good enough systems to be able to play most if not all games on the market right now. So what is the point of this?</p>
<p>I guess it&#8217;s good for casual gamers whom only play on the weekend and usually don&#8217;t play the game again afterwards. You could do four 3 day rentals for $24 plus the monthly fee which would be cheaper than buying 4 games in a month.</p>
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			<wfw:commentRss>http://www.ppf-community.com/blog.php/onlive-costs.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Warhammer Online Newsletter &#8211; May 2010</title>
		<link>http://www.ppf-community.com/blog.php/warhammer-online-newsletter-may-2010.html</link>
		<comments>http://www.ppf-community.com/blog.php/warhammer-online-newsletter-may-2010.html#comments</comments>
		<pubDate>Wed, 02 Jun 2010 00:33:40 +0000</pubDate>
		<dc:creator>Shals</dc:creator>
				<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://www.ppf-community.com/blog.php/?p=283</guid>
		<description><![CDATA[Well, I was going to give a brief summary of the newsletter then link to the actual one on their website but looking at their newsletter archive page the latest entry is from February 2010. So I guess I&#8217;ll try to copy and paste the newsletter email here! (Looks like it worked okay, aside from [...]]]></description>
			<content:encoded><![CDATA[<p><em>Well, I was going to give a brief summary of the newsletter then link to the actual one on their website but looking at their <a title="Warhammer Newsletter Archive Page" href="http://www.warhammeronline.com/newsletterarchive/index.php" target="_blank">newsletter archive page</a> the latest entry is from February 2010. So I guess I&#8217;ll try to copy and paste the newsletter email here! (Looks like it worked okay, aside from the images with background colors.)</em></p>
<p>Hello everyone,</p>
<p>Welcome to the first Producer’s Letter in a post-1.3.5 universe! I hope everyone is enjoying the version and the new city changes as much as we are. While you get your city on, I want to take a minute to thank all the players who came out and supported the Public Testing in the past month. We held 14 different public test events&#8211;from the exclusive guild closed tests to the stability test, to the European and North American open tests. At each test we had Mythic and GOA employees, participating, taking notes, and gathering feedback. And from that player feedback, we have put weeks of polish, tweaks, features, and fixes into the cities.</p>
<p><span id="more-283"></span></p>
<p>We even take internal feedback very seriously. Coder Chris White <a href="http://maestro.mythicentertainment.com/trk/click?ref=zq1v6u1m4_3-62cx316e3x1403222&amp;">apologizes</a> to Producer James Casey for lifelining his Archmage into certain death vs. T’char Zanek.</p>
<p>Communication is very important to us. Though there are many different outlets through which we like to communicate, the producer’s letter is the one in which I hope to give you the best insight into what we’re thinking about in the short term for Warhammer. While it’s important to me that we follow through on everything mentioned in these letters, it’s equally important that we’re not negatively impacting the player experience by doing so. Because of this, we gauge player reaction through many outlets to make sure that our vision for the game aligns with community sentiment. In the last producer’s letter I told everyone that we would be allowing players to play both realms on the same server. There were reasons for this decision, however community sentiment about the impact this would have on Realm pride was, to be blunt, mixed. As a result of this mixed community reaction we have reevaluated our decision. The intent behind this feature moving forward is to only allow the option to play both Realms in the case where there is only one server to choose from. In smaller language markets our only option up until this point has been to merge them with other markets of different languages, or allow them to play on one server but force them to choose which realm they prefer playing. This feature allows us to achieve our goal of offering the best possible gameplay experience for all markets.<img src="http://mythicmktg.fileburst.com/war/us/home/images/newsletter/2010_05/pullquote2.jpg" alt="" width="408" height="182" align="left" /></p>
<p>Alright, enough with the heavy stuff. I’m very pleased to announce that we will be implementing a solution to the armor set changes in 1.3.6! You may recall, many months ago, we posted comparison screenshots of new armor sets that we wanted to introduce. You can see them <a href="http://maestro.mythicentertainment.com/trk/click?ref=zq1v6u1m4_3-62cx31648x1403222&amp;">here</a>, <a href="http://maestro.mythicentertainment.com/trk/click?ref=zq1v6u1m4_3-62cx31669x1403222&amp;">here</a>, and <a href="http://maestro.mythicentertainment.com/trk/click?ref=zq1v6u1m4_3-62cx31680x1403222&amp;">here</a>:</p>
<p>The reaction from the players was again, mixed. We were faced with a real dilemma, introduce the new armor art and make some players unhappy, or not introduce them and let the good work the artists had done, fixing bugs, fixing tint issues, and generally improving the armor progression cadence, go to waste.</p>
<p>Unfortunately, the solution to find some way to introduce both systems simultaneously and let people pick would have taken an extraordinary amount of work and maintenance and is not something we considered as an option. So we’ve waited until the right time to introduce a new system that will accomplish what we think will satisfy both camps, as well as give you limitless other options.<img src="http://mythicmktg.fileburst.com/war/us/home/images/newsletter/2010_05/pullquote3.jpg" alt="" width="408" height="266" align="right" /></p>
<p>Our solution is to introduce a new system that will let you set your armor and weapon appearance independently of your armor stats, so that you can look how you want to look and yet keep the statistics that you personally prefer. The goal is to give players the added benefit of having the new armor sets available to them, but the ability to change their appearance if they don’t like the way they look. We also think this will introduce a level of customization that players want to have for their characters. We will share more details around this system and the mechanics of how it works as we get closer to 1.3.6.</p>
<p>Finally, I wanted to give a brief mention to some of the career changes that we are investigating for 1.3.6. The Runepriest and Zealot careers are receiving a change to the Harbinger/Rune mechanics, best articulated by our very own Combat and Career’s Designer Steven “The Balance-a-nator” Engle:</p>
<p>Hi, I am Steven Engle. At this point in the Producer’s letter you have probably read about blah and maybe something about blah. Don’t worry; I skipped over those sections as well. If this blurb happens to end up in the letter; then I will parade around work saying, “That’ll do Pig, that’ll do”.</p>
<p>In patch 1.3.6, we want to make further improvements upon the Zealot and Runepriest careers. We wanted to give options to the healers that train a mastery path for a delivery method rather than a playstyle.</p>
<p>When thinking of changes, we kept coming back to one thing: “HARBINGER OF DOOM” (BIG FOR EFFECT). I can already tell the Zealots are cringing and thinking, “What is that crazy person doing to my Harbinger?” The meat of the change is that Harbinger of Doom becomes an active toggle. You start in “healing mode” by default and by activating the toggle you switch to “damage mode”. This will allow Zealots to pick a Mastery path for the type of abilities that they want, without being forced to then pick again between damage and healing. While the actual effect of the toggle is still being discussed, we are leaning towards flipping magic to healing and vice versa to achieve this goal. Some of you are probably saying, “What about Runepriests? I didn’t hear him say anything about Runepriest!” The plan is to mirror this ability on the Runepriest career as well.<img src="http://mythicmktg.fileburst.com/war/us/home/images/newsletter/2010_05/pullquote4.jpg" alt="" width="408" height="237" align="left" /></p>
<p>Now before everyone gets all excited, no, this is not the extent of the changes we’ll be implementing in 1.3.6. Be sure to watch the forums for “In Development” posts about other new features coming in the next version. Here’s a hint: We want to make sure that you have proper incentive to wear that shiny new armor that you’re winning in the new city. And even though I said finally before, I just wanted to mention one more thing about the Player Submitted Loading Screen Tooltips. Actually, how about I let the bloggers tell you all about it. Here’s the very special announcement from our<a href="http://maestro.mythicentertainment.com/trk/click?ref=zq1v6u1m4_3-62cx316e4x1403222&amp;">WAR Bloggers</a>!</p>
<p>-Carrie</p>
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			<wfw:commentRss>http://www.ppf-community.com/blog.php/warhammer-online-newsletter-may-2010.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>OnLive: The Future of Video Games</title>
		<link>http://www.ppf-community.com/blog.php/onlive-the-future-of-video-games.html</link>
		<comments>http://www.ppf-community.com/blog.php/onlive-the-future-of-video-games.html#comments</comments>
		<pubDate>Mon, 31 May 2010 19:49:04 +0000</pubDate>
		<dc:creator>Shals</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Other Games]]></category>
		<category><![CDATA[OnLive]]></category>

		<guid isPermaLink="false">http://www.ppf-community.com/blog.php/?p=281</guid>
		<description><![CDATA[This came across on one of my RSS feeds, OnLive: The Future of Video Games. Right now they are having pre-registration which could get you a free year of service. I haven&#8217;t really read up on it yet, just skimmed over the review from AppStorm but I&#8217;m going to pre-register just to check it out [...]]]></description>
			<content:encoded><![CDATA[<p>This came across on one of my RSS feeds, <a title="OnLive: The Future of Video Games" href="http://www.onlive.com/index.html" target="_blank">OnLive: The Future of Video Games</a>. Right now they are having pre-registration which could get you a free year of service. I haven&#8217;t really read up on it yet, just skimmed over the review from <a title="Web.AppStorm Review" href="http://web.appstorm.net/general/app-news/onlive-pre-registration-opens-with-freebies/" target="_blank">AppStorm</a> but I&#8217;m going to pre-register just to check it out (if I get a free year of service that is).</p>
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			<wfw:commentRss>http://www.ppf-community.com/blog.php/onlive-the-future-of-video-games.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Anyone else tired of Sprint 4G commercials?</title>
		<link>http://www.ppf-community.com/blog.php/anyone-else-tired-of-sprint-4g-commercials.html</link>
		<comments>http://www.ppf-community.com/blog.php/anyone-else-tired-of-sprint-4g-commercials.html#comments</comments>
		<pubDate>Sat, 29 May 2010 05:45:39 +0000</pubDate>
		<dc:creator>Shals</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.ppf-community.com/blog.php/?p=278</guid>
		<description><![CDATA[Especially considering they only provide it in 11 states and 48 cities (based on this). They&#8217;ve been running commercials about them being the first 4G network over and over again for well over a year (and the first time I checked after seeing the commercials they only covered 7 cities, not really worth bragging about [...]]]></description>
			<content:encoded><![CDATA[<p>Especially considering they only provide it in 11 states and 48 cities (<a title="Sprint 4G Coverage" href="http://shop.sprint.com/en/stores/popups/4G_coverage_popup.shtml" target="_blank">based on this</a>). They&#8217;ve been running commercials about them being the first 4G network over and over again for well over a year (and the first time I checked after seeing the commercials they only covered 7 cities, not really worth bragging about is it?). Of the 100k+ population cities in the country, there are 273 (according to wikipedia <a title="Wikipedia Cities by Population over 100k" href="http://en.wikipedia.org/wiki/List_of_United_States_cities_by_population" target="_blank">from 2000 census</a>), means Sprint only covers 17.5%. So why are they advertising their 4G network so much when it probably covers less than 3% of the country.</p>
<p>Wonder what will happen when Verizon rolls out their 4G network and puts them to shame. Last I heard they are on schedule to cover cover almost 100 million customers upon release (to lazy to look up that source) by end of this year. I&#8217;m not sure about AT&amp;T, their struggling to upgrade their 3G network to make it more reliable&#8230; just ask any iPhone user not in a major city, or google it. Plenty of info out there about that.</p>
<p>Some recent news I&#8217;ve read mentioned AT&amp;T dropping price of the iPhone 3GS to $97 with 2 year contract extension and AT&amp;T also increasing ETF (early termination fee) by almost double the previous value for iPhone customers. Apple releases new iPhone products in June but other past articles I&#8217;ve read rumored  the contract with AT&amp;T expires this November. So maybe we&#8217;re looking at the last exclusive iPhone for AT&amp;T, and June 2011 we could see a Verizon iPhone&#8230; hmm, one can only hope.</p>
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			<wfw:commentRss>http://www.ppf-community.com/blog.php/anyone-else-tired-of-sprint-4g-commercials.html/feed</wfw:commentRss>
		<slash:comments>20</slash:comments>
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		<title>Dragon Age: Origins &#124; Darkspawn Chronicles</title>
		<link>http://www.ppf-community.com/blog.php/dragon-age-origins-darkspawn-chronicles.html</link>
		<comments>http://www.ppf-community.com/blog.php/dragon-age-origins-darkspawn-chronicles.html#comments</comments>
		<pubDate>Sat, 22 May 2010 00:49:42 +0000</pubDate>
		<dc:creator>Shals</dc:creator>
				<category><![CDATA[Other Games]]></category>
		<category><![CDATA[dragon age origins]]></category>

		<guid isPermaLink="false">http://www.ppf-community.com/blog.php/?p=275</guid>
		<description><![CDATA[Just got an email announcing this, been awhile since I played the game. Was good from what I remember, but didn&#8217;t have the time to play it much and it got shelved. Maybe I&#8217;ll check it out again in the near future. Anyway, apparently they have an expansion for it and it sounds kind of [...]]]></description>
			<content:encoded><![CDATA[<p>Just got an email announcing this, been awhile since I played the game. Was good from what I remember, but didn&#8217;t have the time to play it much and it got shelved. Maybe I&#8217;ll check it out again in the near future. Anyway, apparently they have an expansion for it and it sounds kind of interesting. Here&#8217;s the short description from their <a title="Dark Age: Origins | Darkspawn Chronicles" href="http://dragonage.bioware.com/dschronicles/" target="_blank">website</a>:</p>
<blockquote><p>You now fight as the Darkspawn! The city of Denerim, jewel of Ferelden, girds itself for war. As a hurlock vanguard, you alone hold the power to make thralls of your fellow darkspawn and drive them into the heat of battle. Heed the archdemon&#8217;s call Denerim must burn!</p></blockquote>
<p>And here are some screenshots from their website:</p>

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		<slash:comments>7</slash:comments>
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