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Eve Alliance Tournament VIThe Sixth Alliance Tournament has been announced! We’re returning with a full cast of commentators, experts, explosions and it will be broadcasted live! Read more in CCP Mindstar’s dev blog, and head on over to discuss it in the EVE Alliance Tournament Discussions forum. Posted in Other MMO's | 1 Comment »Happy Thanksgiving!Just a quick Happy Thanksgiving message to everyone and their families!
(Image from: http://www.thehutch.com/turkey.jpg)Posted in General | Comments OffRVR Performance UpdatesFrom Warhammer Herald: The WAR community has expressed concern with overall performance and server stability in Tier 4, particularly during large-scale fortress sieges. We want you to know that we’re listening and dedicated to resolved this issue as quickly as possible. Our Production team has been working hard to resolve this with both server-side fixes to resolve any crashing issues, as well as client-side fixes to improve frame rate and other graphic-related issues that can occur during large battles. RvR is a core element to Warhammer Online, and we are committed to making it an enjoyable and exciting experience for all of our players. Our ultimate goal is to have our players focused on fighting their opponents and experiencing the thrill of RvR the way it should be. Thank you for your continued support and patience while we work to resolve these issues. We’ll keep you updated on our progress. Posted in Warhammer | Comments OffQuantum Rise 1.0.2 Patch DeploymentFrom EVE Online: Quantum Rise 1.0.2 will be deployed this Thursday, 27th October. Tranquility will be down from 11:00 GMT to 15:15 GMT for this patch deployment. Quantum Rise 1.0.2 mainly consists of changes and fixes to weapon grouping, graphics and the user interface. Patch Notes are available; updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text. Patch discussion may be found in this forum thread. Posted in Other MMO's | Comments OffOpen RvR – State of the GameFrom Warhammer Herald: We have a number of major initiatives planned for oRvR in WAR. Please keep in mind that these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months. First, we have created an RvR Influence system. This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR. This will be a complimentary system to our PQ Influence system. This system is already implemented in 1.1 and is scheduled to go LIVE along with that version in December. Second, we want to improve the visibility that players have into oRvR and make it easier for players to get involved in the action quickly and easily. We have a number of wide-ranging changes going into our map and travel systems to allow players to better understand the state of oRvR in our game and also allow them to get to the action faster. We have already taken one step with putting a Rally Master in each Warcamp but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps. We will also make it easily for players to see where players from their Realm are engaging in oRvR, a Campaign HUD for all tiers and other improvements. We will also improve Tier-wide messaging about what is going on in Battlefield Objectives and Keeps. Other additions include changes to the UI, in-game manual improvements, map enhancements, and a few other changes. Third, we want to provide greater incentives to players to participate in oRvR. In order to accomplish this we will be adding additional layers to the questing system of oRvR including the addition of Keep Quests, “Daily Event Quests”, Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-oriented Events. We will also improve our BO itemization. Our goal is to provide players with even more incentive for participating in oRvR than we have already. Fourth, we want to encourage guilds to take and control keeps, and we will continue our work on adding better rewards for Guilds who own Keeps as well as the addition of a system of Keep upgrades. This system will be added to the game in several stages beginning in the late winter. To read more about this topic, click here. Posted in Warhammer | Comments Off |